Feb 17, 2006, 06:19 PM // 18:19
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#21
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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just skills hells.. my build is alot better than this- with blessed aura instead of sprint your soj stays up almost all the time- I use a wand and target each smite usually too while zealots and soj do thier job.. you don't need breeze either- replace that with watchful spirit.. you can manage your hitpoints with just bonetties- sprint is un-needed too you can 2 hit the shadows at 16 smite with a wand
also 13 healing is'nt needed.. just use 12 switch from a smite hat to a healing hat- cast mending and then switch back.. you can use the extra point in protection or divine.. I was going to make a guide but it's pretty easy once you have the right build =] no need for duo with blessed aura
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Feb 18, 2006, 01:03 PM // 13:03
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#22
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: [AI] Azian Invasion
Profession: N/Me
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Hi, don't come here telling me your build is alot better than mine. Your first post in my thread wasn't very appeasing and now you've had a second stab at it.
Your 2 wand hits on the "shadows" (nightmares) will not be 100% effective. I've tried this numerous times only to have them evade an attack on occasions or they simply strafe it like they should. Granted, it works but not every single time.
An extra point in divine or protection is not reason enough for me to take a point off healing.
Again, different strokes for different people. I appreciate your criticism and suggestions about using watchful spirit in place of breeze, but not your putdown.
Last edited by dorkxd; Feb 18, 2006 at 01:07 PM // 13:07..
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Feb 18, 2006, 03:44 PM // 15:44
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#23
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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just pointing out what works.. I've pretty much perfected this run- the times you get rended it's not too hard to recover either.. put enchants back on with bonnetti's as a cover- no putdowns here just adding my experience in =] I been doing this run since protective bond was around.. quit recently though and decided to give up my builds
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Feb 18, 2006, 05:19 PM // 17:19
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#24
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Academy Page
Join Date: Oct 2005
Profession: W/
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-- don't dis the guy, he spent a ton of time putting this guide together, if you have criticism, make it constructive not insultive... i bet that both of you can do the run just as easily as the other.... btw, thanx for the build dorkxd, i have just made a 55 monk, and will try this asap.
thanx,
Ex
@hellknight
Quote:
Originally Posted by hellknight17
Hello, Just want to say very nice guide. I used it last night and got 2 ectos right away on my first run. It is slow but still i guess im greedy and want all the stuff for me.
The only problem i am having is that when i get to the smites. I manage to kill all of them but one seems to keep using reversal of fortune and healing him self. I cast zealots and SoJ over and over but the little bugger wont die.
I end up either sprinting away or draging him to another group. Then maybe he dies then i pick up another that wont die. What can i do to kill the last one? Does any one else have this problem? thx in advance
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i'm not 100% sure, but to kill the last guy, you should probably just target & wand him when he casts reversal to rid him of it... i'm not 100% experienced so tell me if that works... also, don't spam healing breeze & prot spirit with ZF on, because then he will run away & trigger SoJ less... though you probably know that... hope that helps.
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Feb 18, 2006, 11:10 PM // 23:10
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#25
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: [AI] Azian Invasion
Profession: N/Me
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Anyhow, your welcome. Thanks for looking. Still willing to show people in-game who are confused in areas. I won't do a full run though, just show the ropes. :P
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Feb 19, 2006, 03:35 AM // 03:35
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#26
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Wilds Pathfinder
Join Date: Aug 2005
Guild: BEN
Profession: R/N
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ah no dis =] I was gonna put up a guide this weekend but this is already up- just pointing out things that worked for me.. at least take the hat idea and use it in your guide lol I could care less about taking credit it's pretty common knowledge among the old school 55 monks.. hope it helps and gl
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Feb 24, 2006, 12:47 AM // 00:47
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#27
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Ascalonian Squire
Join Date: Jun 2005
Guild: [UA]
Profession: Mo/
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EDIT: nvm...think i see what was happening. a little lag on my end was causing me to venture a little further than planned
Last edited by sartori; Feb 24, 2006 at 04:23 AM // 04:23..
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Feb 26, 2006, 01:47 AM // 01:47
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#28
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: [AI] Azian Invasion
Profession: N/Me
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Don't forget to watch that agro. Another tip I found to reduce lag spikes is to turn off the 'wait for vertical sync' option in your Options panel. Check under the advanced section, where you play with the detail, shadow, etc settings.
And God bless the lag!
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Feb 27, 2006, 04:12 PM // 16:12
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#29
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Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Awesome guide. I've always just tried to kill the nightmares as they spawn, with some success, but your method is much neater. Good stuff!
Well written, kudos.
Quote:
Originally Posted by dorkxd
EQUIPMENT:
...
Weapon + Offhand? I like to use the collectors axe located east of Fort Ranik (which is no longer there anymore :P), Fiery Flame Spitter. This axe gives a +10% skill recharge bonus on all skills and is upgradable by using an enchanting mod, making your enchantments and firepower last up to 20% longer.
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If anyone's interested, I've one of these. PM me in-game if you want to buy it, 1.5k. (IGN "Blue November")
Last edited by BlueNovember; Mar 13, 2006 at 08:15 PM // 20:15..
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Mar 09, 2006, 01:43 PM // 13:43
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#30
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: [AI] Azian Invasion
Profession: N/Me
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Okay tonight I will update the guide with more discussion weight torwards the smites and final areas of the run. I also have to change the fact that the Fiery Flame Spitter is still in the game and still obtainable. I might also add a tuition section where newcomers could learn the ropes from beginning to end for a small fee.
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Mar 10, 2006, 10:10 PM // 22:10
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#31
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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uhm, just thinking, what about swapping zealous fire for holy strike
that deals about 110-120 dmg on a knockdowned target(in combo with SoJ)
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Mar 12, 2006, 05:27 PM // 17:27
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#32
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: [AI] Azian Invasion
Profession: N/Me
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Quote:
Originally Posted by mathijn
uhm, just thinking, what about swapping zealous fire for holy strike
that deals about 110-120 dmg on a knockdowned target(in combo with SoJ)
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Not a bad idea, but there are many weaknesses to not bringing zealots along for the run. Granted, it will kill the aatxe much faster, but...
The Nightmares: You won't be able to kill them any other way than with your wand. This leads to a much higher death rate because sometimes they don't die in two hits leaving you un-enchanted and vulnerable. Even if you zapped them with holy strike before they rend' you, the 60~ damage it deals is not enough to kill them.
The Smites: No way possible to kill the smites as you have no buffer acting against their reversal of fortune. The idea is to burn their reversal with zealots' AoE damage, then let the SoJ take it's full 53 damage effect. Timing is key there and fully explained in the guide if you have questions.
Last edited by dorkxd; Mar 12, 2006 at 05:30 PM // 17:30..
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Mar 12, 2006, 05:49 PM // 17:49
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#33
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Krytan Explorer
Join Date: Nov 2005
Location: Lexington, SC
Guild: Grenths Mercenaries[DEAD]
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Very nicely done
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Mar 13, 2006, 05:58 AM // 05:58
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#34
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Lion's Arch Merchant
Join Date: Jun 2005
Location: California
Guild: Zealous Benediction [zB]
Profession: R/
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AcK this still isn't working for me. I can't do the first part with the nightmares and such...
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Mar 13, 2006, 08:27 AM // 08:27
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#35
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Ascalonian Squire
Join Date: Jan 2006
Guild: Alpha Wolf Templars Runs This Tun
Profession: Mo/R
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Personally, I sort of do what he does without sprint, I still take blessed aura. I cast four enchantments (Blessed Aura, Mending, Balthazar's Spirit, and Zealot's fire) and I wait till I have atleast 30 energy before ZF (can be tiresome D: ). I aggro the nightmare out first let him have my enchantments, then cast PS quickly if the aatxes come. Then as they are attacking me, I get my enchantments back, this method usually works for me. You can also hide behind benton to stop the aatxes if you need a breather, they didn't fix his stopping power. (You have to squeeze behind him and around)
Also, another way to combat nightmares, I just take it one step at a time, and start all of my battles with my rod(customized ofcourse) out. If one pops out aslong as I can get my first hit in before he starts Rend Enchantments, the next hit will kill him 60% through his spell. In the mean time, the aatxes are still on me, I focus back on them. With 13 in mending, even with bleeding(one regen pip), I can still withstand them without needing HB for a little bit (divine favour bonus from PS helps). I, personally, do not use ZF against aatxes. I don't like them having the chance to run away. So I just SoJ (with a BD combo) three times, and they are gone. So just take it slow, practice, and approach every battle with PS and your wand out and you should be fine.
Last edited by subb; Mar 16, 2006 at 06:09 PM // 18:09..
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Mar 17, 2006, 06:27 AM // 06:27
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#36
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Ascalonian Squire
Join Date: Mar 2006
Guild: "|['EN"|['AC|[_,ES
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With regards to the occasional dual Nightmare spawn, you can kill them both simultaneously by getting right in between them and casting your Prot Spirit (assuming you already have your Zealot's on). They're close enough together that they are considered "adjacent". This saves you from having one of them strip your enchants and making you reapply afterwards. You may need to practice a few times, but it works very well once you get the hang of it.
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Mar 17, 2006, 10:41 AM // 10:41
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#37
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The Greatest
Join Date: Feb 2006
Profession: W/
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EDIT: Nvm, found it. and yes you still can get it. If your wondering how to get it, you need to leave serenity temple and go south
Last edited by Arkantos; Mar 17, 2006 at 10:56 AM // 10:56..
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Mar 17, 2006, 04:05 PM // 16:05
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#38
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: [AI] Azian Invasion
Profession: N/Me
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Quote:
Originally Posted by Royale
With regards to the occasional dual Nightmare spawn, you can kill them both simultaneously by getting right in between them and casting your Prot Spirit (assuming you already have your Zealot's on). They're close enough together that they are considered "adjacent". This saves you from having one of them strip your enchants and making you reapply afterwards. You may need to practice a few times, but it works very well once you get the hang of it.
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The spawn in the video was adjacent; not everyone will be like that. Your more than welcome to take that risk though.
Nine out of ten spawns, the nightmares will be completely spread out from one another. Happens like that to me anyways.
And thanks for all the in-game questions and concerns. I enjoy giving the answer just as much as you want it.
Last edited by dorkxd; Mar 17, 2006 at 04:07 PM // 16:07..
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Mar 20, 2006, 11:54 AM // 11:54
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#39
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Pre-Searing Cadet
Join Date: Feb 2006
Guild: Unholy Army of Death
Profession: W/Mo
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Nice guide very useful =) And i love the attention in detail showin us how to do the run perfect, I like your ideas the most the others sound like you need to be really good at solo monk... but half of the people checking this would have no idea how to be a 55 Monk. Once again Great guide
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Mar 20, 2006, 12:12 PM // 12:12
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#40
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Desert Nomad
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
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ur guide looks good as im as old as sno on 55 UW, i solo and also at times take ranger or SS or any acutual combination. however if u use WATCHFUL SPIRIT u can even clear all the attaxs grasppings and coldfires. with watchful on u gain EP from there mealstorms. just thought u might like to add the village part in. cause 75% of the time there is a chest there also
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